If you add extreme morphs the skeleton mesh will distort due to the morph projection not being able to get a 1:1 correlation but it will be usable for most things, even if it is a bit lumpy. It will fit to G8F without complaint now. If theres something you can't get it to do try scaling the bones individually. More shaping morphs, most proprtions can be adjusted in some way. Some quality of life refinements on the icons. Very weird poses can cause the torso bones to stick out at the neck but who bends both forward and backwards at the same time eh? G8 OpenPoseRig, Final version, (barring bug fixes), V1.0Įliminated the 'prop bones' and managed keep the torso from exploding without them, should make it more suitable for exporting.
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